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Skylanders - How Many NFC Cards Do I Really Need?

A pragmatic guide to writing Skylanders on NFC cards

1. Spyro’s Adventure

1) Figures - 32 cards

2) Magic Items - 8 cards / 13 cards if you don’t re-use

3) In-Game Variants - 0 cards / 4 cards with Sidekicks

4) Chase Variants - 0 cards


Spyro’s Adventure TOTAL CARDS :


2. Giants

1) Giants - 8 cards

2) New (Series 1) - 8 cards

3) Returning (Series 2) - 0 cards

5) LightCores - 0 cards

6) Magic Items - 4 cards

7) In-Game Variants - 0 cards / 4 cards with Sidekicks

8) Chase Variants - 0 cards


Giants TOTAL CARDS :


3. Swap Force

1) Swappers - 16 X 2 = 32 cards

2) New (Series 1) - 16 cards

3) Returning (Series 2 and Series 3) - 0 cards

4) LightCores - 0 cards

5) Magic Items - 6 cards / 9 cards if you don’t re-use

6) In-Game Variants - 0 cards

7) Unreleased - 1 cards

8) Chase Variants - 0 cards


Swap Force TOTAL CARDS :


4. Trap Team

1) Trap Masters - 18 cards

2) New (Series 1) - 18 cards

3) Returning (Series 2, 3, and 4) - 0 cards

4) Minis - 0 cards / 16 cards if you want minis

5) Magic Items - 4 cards / 8 cards if you don’t re-use

7) In-Game Variants - 0 cards

8) Eon’s Elite - 8 cards

9) Chase Variants - 0 cards

10) Traps - 46 cards / 52 cards with Trappable Villain Variants


Trap Team TOTAL CARDS :


5. SuperChargers

1) SuperChargers - 20 cards

2) In-Game Variant SuperChargers - 0 cards

3) Vehicles - 20 cards

4) In-Game Variant Vehicles - 0 cards

5) Magic Items - 4 cards

6) Eon’s Elite - 6 cards

7) Chase Variants - 0 cards


SuperChargers TOTAL CARDS : 50


6. Imaginators

1) Senseis - 20 cards

2) In-Game Variant Senseis - 0 cards

3) Villain Senseis - 11 cards

4) In-Game Variant Villain Senseis - 0 cards

6) Creation Crystals - 10 cards

7) Magic Items - 5 cards / 7 cards if you don’t re-use

8) Unreleased - 1 card

9) Chase Variants - 0 cards


Imaginators TOTAL CARDS :


TOTAL NUMBER OF CARDS NEEDED: